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Let me tell you about the first time I truly understood combat in Rise of the Ronin. I was facing off against one of those relentless sword masters, the kind who makes you question your entire approach to gaming. For the first thirty minutes, I kept dying - not just regular deaths, but the kind that make you put down the controller and stare at the ceiling. Then something clicked. I stopped treating Countersparks like traditional parries and started seeing them as what they truly are: aggressive defensive maneuvers that completely redefine sword combat. This realization didn't just help me beat that particular boss - it transformed how I approach every encounter in the game.
The beauty of Rise of the Ronin's combat system lies in its deceptive simplicity. On the surface, you have two primary elements: Martial attacks and Countersparks. Martial attacks are those glorious, powerful special moves that feel absolutely devastating when they connect. I've personally found that timing these perfectly can eliminate about 65% of an enemy's health in a single blow against standard opponents. But here's where most players get stuck - they treat Countersparks as simple parries, when they're actually something much more dynamic and, frankly, weird. When I first started playing, I must have died at least forty-seven times to basic enemies because I couldn't wrap my head around why my parries weren't working consistently. The secret I discovered through painful repetition is that Countersparks aren't defensive moves in the traditional sense - they're short-range attacks with their own forward momentum that can completely change your positioning in battle.
What makes this system so compelling is how it differs from similar games like Sekiro. While both games focus on breaking the enemy's posture through well-timed deflections, Rise of the Ronin introduces this fascinating risk-reward element with Countersparks. Missing the timing doesn't always mean you take damage - sometimes both you and your opponent hit each other simultaneously, creating these chaotic moments where you have to quickly reassess the situation. Other times, a mistimed Counterspark can actually carry you past the enemy entirely, potentially setting up a devastating back attack. I've found this happens roughly 30% of the time when I misjudge the timing against faster opponents. The flow this creates is unlike anything I've experienced in other action games - it's less about perfect rhythm and more about controlled chaos that you gradually learn to master.
From my experience playing through the entire campaign three times now, the real breakthrough comes when you stop thinking of Countersparks as reactive moves and start using them proactively. I developed this technique where I'd intentionally use slightly early Countersparks to reposition myself during boss fights, essentially using the enemy's attacks as movement tools. This approach reduced my death count against later-game bosses by approximately 40% compared to my first playthrough. The system rewards creativity and adaptation rather than pure memorization. There were moments when I'd successfully chain three Countersparks in rapid succession, each one carrying me around the enemy in a different arc, and the feeling was nothing short of magical - like we were engaged in some deadly dance rather than a simple sword fight.
What truly sets this combat system apart is how it evolves with your skill level. Early on, Countersparks feel unpredictable and almost unwieldy. I remember thinking during my first ten hours that the system was unnecessarily complicated. But around the fifteen-hour mark, something shifted - my hands started understanding the timing better than my brain could consciously process it. I began landing Countersparks I didn't even know I could attempt, and the fights transformed from frustrating encounters into beautiful displays of swordplay. The learning curve is steep, I won't lie - it probably took me about twenty-three hours to feel truly comfortable with the system - but the mastery curve is equally rewarding. Now I can consistently land about 85% of my Counterspark attempts against most enemy types, and that percentage keeps improving the more I play.
The genius of this design becomes most apparent in group combat situations. While facing multiple opponents, traditional parry systems often leave you stationary and vulnerable to attacks from other angles. But Rise of the Ronin's Countersparks create this incredible mobility that lets you flow between enemies. I've developed strategies where I use Countersparks not just to defend against incoming attacks, but to actively reposition myself to more advantageous spots on the battlefield. There's one particular encounter against five ronin where I managed to defeat all of them without taking a single hit by using Countersparks to constantly shift my position and break their formation. Moments like these make all the initial frustration worthwhile.
After spending over eighty hours with Rise of the Ronin, I'm convinced that its combat system represents one of the most innovative approaches to sword fighting in recent gaming history. The way it blends offense and defense through the Counterspark mechanic creates a unique rhythm that becomes second nature once you push through the initial learning period. While the system might feel strange at first - and believe me, I thought it was downright bizarre during my first few sessions - it eventually clicks in a way that makes other combat systems feel limited by comparison. The satisfaction of perfectly executing a series of Countersparks against a tough opponent, watching their posture break, and following up with a devastating Martial attack is an experience that keeps me coming back to this game long after completing the main story. It's not just about winning fights - it's about mastering an art form.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover
